A Fishackathon is a computer coding and other technology intensive event, or hackathon that takes place over a weekend. At the hackathon, developers, designers, project managers, and subject matter experts come together to create applications, systems, and tools for sustainable fishery issues.
The participants will create applications and tools for a sustainable fishery issue that is internationally focused. 9 selected problem statements will be provided to coders who will then determine which statement to address throughout the weekend with their chosen teams.
The 3rd annual Fishackathon will take place on Earth Day weekend, from April 22-24th, with a Friday evening event launch event followed by a 24-48 hour hackathon ending on Sunday. Results of the Fishackathon will be announced on World Oceans Day (June 8, 2016).
Each host site will determine one host site winning team. Host site winners will go on to participate in the global competition. A panel of fishery experts and computer programmers will use standard criteria to judge the impact, innovation, and interface of the applications created at each Fishackathon host site and select a global winner that will be announced on World Oceans Day (June 8, 2016).
Any and all works created during the Fishackathon are developed under the Creative Commons Attribution-ShareAlike 4.0 International License legalcode. The organizations and individuals who submitted problem statements may continue to work with the Fishackathon teams who worked on their respective problem statements to fully develop the ideas and ideally see them through to implementation.